The new 2019.1 version of the Unity video game engine has finally arrived. It includes many new production-ready features such as the Burst Compiler, the Lightweight Render Pipeline (LWRP), and Shader Graph. Also, there are numerous innovations for animators, mobile developers, and graphics experts, and multiple updates that streamline project workflows and simplify Editor tasks and more.

We also find :

  • An incremental crumb collection (experimental);
  • A shortcut manager;
  • A mechanism to hide certain objects from the scene;
  • The passage of the light rendering pipeline and the stable shader graph;
  • Improved iteration speed for Android applications;
  • The passage of the Burst compiler in a stable version;
  • Linux support for the editor (in preview);
  • The support of the Havok physics engine;
  • The support of the performance adaptation following the heating of mobiles (on Samsung);
  • Animation rigging in real time;
  • Signal integration in Timeline mobile notifications (in preview);
  • Integration of augmented reality foundations (AR Foundation);
  • The addition of a quick search (in preview);
  • The Hub goes into beta 2.0;
  • The graph of the visual effects (in preview).

Source : Unity Blog

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