Real-time 3D opens up possibilities for every creator and is unlocking innovations in industries in brand new ways. We’re already seeing it used in the automotive and transportation industry, as well as architecture and construction.

Soon, we’ll see it used to practice and perform microscopic surgery; engage with with artificial intelligence and train robots; and even influence the design of manufacturing factory floor layouts. It is an incredible time to be a creator – and we’re so proud to be a part of this journey. That’s why we’re excited to release a DOTS sample project later this year.

The sample project will showcase how all the DOTS-powered components, including physics, animation, netcode, and our content conversion flow work together. It’s a simple environment that you can use as a starting point for your own games.

The Unity Graphics team lives to create best-in-class graphics technology – performant, state-of-the-art visuals, along with intuitive artistic workflows. We are investing in our render technology with the Universal Render Pipeline, previously known as Lightweight Render Pipeline, and is best to use if you want full Unity platform reach.

It’s a powerful solution that delivers a combination of beauty and performance, right out of the box. Best of all, it scales to all the same platforms as Unity – whether you’re building for 2D, 3D, or XR .With the Universal Render Pipeline, you can use all of the new artist tools and workflows, including the VFX Graph, Shader Graph, new post-processing, and render passes.

You can update your projects from Unity’s default render and now, it looks better, runs better, and scales better than ever before. It utilizes an improved single-pass rendering technique that leads to fantastic performance improvements.

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